As the founding member of the backend team, I worked to establish the underlying technical architecture that powers the persistent live components of the game. As the backend team grew, we built numerous C# microservices running in Kubernetes hosted on Azure. Viewing this as a long-term live-service game, we designed our systems with that in mind. Multiple region-aware matchmaking flows. An internal web portal for customer support. Player reporting and moderation systems. Cross-platform account linking. Login queues. Extensive load testing. The list goes on and on.
投票时间:2026 年 2 月 23 日至2026 年 3 月 8 日 23:59
,详情可参考Line官方版本下载
2-phase A* already uses many heuristics which don't always create an optimal route and still 5-10x slower.
中国によるChatGPTを使った高市早苗首相への信用失墜攻撃を拒否したとOpenAIが公表